lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/SB1y7SY8"] [Date "2024.03.04"] [White "Will_y98"] [Black "joshicat"] [Result "1-0"] [UTCDate "2024.03.04"] [UTCTime "09:34:29"] [WhiteElo "1455"] [BlackElo "1774"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7?! { (0.38 → 0.98) Inaccuracy. Bxd7 was best. } (3... Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2) 4. b4 Bxb4 5. d3?? { (0.58 → -1.99) Blunder. Qg4 was best. } (5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxf7 Bxf2 8. Kxf2 Qf8 9. Qxd7 Qxf2) 5... Bxe1 6. Qxe1 a5?? { (-0.91 → Mate in 12) Checkmate is now unavoidable. e5 was best. } (6... e5 7. Ne2) 7. Qxa5 Rxa5 8. Ba3?? { (Mate in 11 → -1.84) Lost forced checkmate sequence. Bb2 was best. } (8. Bb2 Rxa2 9. Bxg7 Rxc2 10. Bxh8 Rxf2 11. Nh3 Rxg2 12. Rd1 Rxh2 13. d4 Rxh3 14. Nc3 Rxe3) 8... Rxa3 9. Nxa3 Qg5 10. f3?! { (-1.86 → -3.04) Inaccuracy. Ne2 was best. } (10. Ne2 Qxe3) 10... Qxe3 11. g3?? { (-2.15 → Mate in 10) Checkmate is now unavoidable. Nb1 was best. } (11. Nb1 Qxf3) 11... Qxd3?? { (Mate in 10 → -4.84) Lost forced checkmate sequence. Qxf3 was best. } (11... Qxf3 12. Nxf3 e5 13. Nxe5 Kd6 14. Nxf7 Kd5 15. Nxh8 Ke4 16. dxe4 Bf5 17. exf5 g5 18. fxg6) 12. cxd3 Nh6 13. f4?? { (-2.51 → Mate in 9) Checkmate is now unavoidable. Nh3 was best. } (13. Nh3 Ng4) 13... e5?? { (Mate in 9 → -2.31) Lost forced checkmate sequence. g5 was best. } (13... g5 14. fxg5 Kc6 15. gxh6 Kb5 16. Nxb5 e5 17. Nxc7 e4 18. dxe4 Bh3 19. Nxh3 f5 20. exf5) 14. fxe5 f6? { (-2.00 → -0.38) Mistake. Ng8 was best. } (14... Ng8 15. e6 Kxe6 16. Nh3 Ne7 17. Ng5 Rg8 18. Nxf7 Kxf7 19. Nc4 Bh3 20. g4 Bxg4 21. Rad1) 15. exf6 gxf6 16. g4?? { (0.27 → -1.75) Blunder. Nc4 was best. } (16. Nc4 Nf7 17. Nd2 Ke6 18. a4 Nd7 19. a5 Rd8 20. g4 Nd6 21. g5 fxg5 22. Ne2 c5) 16... Nxg4 17. Nc2?? { (-1.32 → Mate in 7) Checkmate is now unavoidable. h4 was best. } (17. h4 Kd6) 17... Nxh2 18. Rxh2 Rf8 19. Rxh7 Rf7 20. Rxf7 Kd8?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Ke8 was best. } (20... Ke8 21. Rxf6 Bh3 22. Nxh3 Nc6 23. Rxc6 Ke7 24. Rxc7 Kd7 25. Rxd7#) 21. Rxc7 Kxc7 22. Nh3 Bxh3 23. Rf1 Bxf1 24. a4 Bxd3 25. a5 Bxc2 26. a6 Nxa6# { Game ends by variant rule. } 1-0